ข้อมูลบรรณานุกรม
#1132201
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ประเภทวัสดุ
หนังสือ
| LDR | | 00655nam a2200193 4500 |
| 005 | | 20140312094734.0 |
| 008 | | 140312s2012 th tha d |
| 020 | __ | ‡a9780521144520‡c1,360 |
| 040 | __ | ‡aSongkhla Rajabhat University |
| 082 | 04 | ‡a794.8‡bGa 2012 |
| 245 | 10 | ‡aGames, learning, and society:‡blearning and meaning in the digital age /‡cEdited by Constance Steinkuehler, Kurt Squire, Sasha Barab |
| 260 | __ | ‡aNew York :‡bCambridge University Press,‡c2012 |
| 300 | __ | ‡a464 p. |
| 650 | _7 | ‡aVIDEO GAMES‡xSTUDY AND TEACHING |
| 700 | 0_ | ‡aSteinkuehler, Constance |
| 700 | 0_ | ‡aSquire, Kurt |
| 700 | __ | ‡aBarab, Sasha |
| 850 | __ | ‡aSKRU |
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อ้างอิง APA เวอร์ชัน 7 
Steinkuehler, C., Squire, K., & Barab, S.. (2012). Games, learning, and society:learning and meaning in the digital age . New York :Cambridge University Press
อ้างอิง MLA เวอร์ชัน 9 
Steinkuehler, C., Squire, K., & Barab, S.. Games, learning, and society:learning and meaning in the digital age . New York :Cambridge University Press, 2012.
อ้างอิง Chicago เวอร์ชัน 17 
Steinkuehler, C., Squire, K., & Barab, S.. 2012. Games, learning, and society:learning and meaning in the digital age . New York :Cambridge University Press.
อ้างอิง Vancouver เวอร์ชัน 2 
Steinkuehler, C., Squire, K., & Barab, S.. Games, learning, and society:learning and meaning in the digital age . New York :Cambridge University Press; 2012.